Zan himself is a little strange - he doesn’t fall into the usual beat em up archetypes, rather being somewhat of a range-focused, ‘technical’ fighter. Finally, characters now have unique blitz attacks that can be performed with weapons, such as Zan being able to turn them into energy balls to chuck towards foes. The blitz attack also make a return appearance, and can be upgraded up to three times by reaching score tresholdes for more range and damage, with one level being lost each time you die.īlitz moves can also be performed at any time if you happen to have a six button controller and know the motions, giving things somewhat more of a ‘fighting game’ feel. Each player now has a small meter that allows for the use of special moves without costing health, which recharges fully about every three seconds or so. Characters can also roll upwards and downwards by double tapping in the appropriate direction, allowing for quick dodges away from charging enemies. The largest change is every character can now run by double tapping left or right, which makes for a much faster game at the cost of making Skate a little less desirable. Most of the mechanics from SOR2 make a return appearance. This time around, there’s cutscenes with dialogue and still images to help convey the story, as thin as it still generally is. X’s schemes, and joins up with Axel, Blaze, and Skate to beat up a lot of people and stop the Syndicate’s plans once more. Zan, a former RoboCy researcher, learns the truth about Mr. X has planted around the city to keep them distracted.
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